Race Oswald
Over 10+ years of experience crafting Concepts, Production Art, Marketing Materials and Motion Graphics for games.
Companies I’ve worked with:
Employment
(Senior Marketing Artist) Infinigods (2024 - Present)
Creating eye-catching marketing assets, including promotional materials, social media graphics, in-game visuals, and trailers for King of Destiny, a leading Web3 mobile game with 2 million+ downloads.
Developing engaging social media content, GIFs, and supplemental marketing materials for campaigns that have generated over 15+ million impressions in just a few months.
Collaborating closely with product and marketing teams to maintain consistent brand visuals across all campaigns.
Optimizing campaign performance through creative iterations and A/B testing.
Key driver in user acquisition, engagement, information and retention with a focus on impactful visual storytelling.
(Marketing Artist) Electronic Arts (EA) (2020 - 2024)
Created high quality visuals and materials used in worldwide marketing both online and in game. These assets ensured continuous engagement from our 1 million plus players over monthly release schedule.
Designed multiple weekly 1 second looping motion graphics, along with supplemental banners and promotional art. These game assets were the primary driver of over $20 million in yearly micro transaction revenue.
Leveraged Major League Baseball established branding to create a wide range of assets for use in marketing, live operations, and in-game promotions. These assets followed strict licensing protocols and standards.
Utilized organization and project tracking processes to ensure team efficiency.
Implemented new processes, procedures, and created templates to help automate and increase efficiency for the art team on a daily basis. These automatons saved hundreds of hours a year.
(Concept Artist) Magic Fuel Games (2019 - 2020)
3D Modeled buildings and created structure prefabs in Unity that included adding animations and texture tinting.
Created concept art and production art that was utilized by outsources to create final game assets.
Animated objects in Unity to add life and movement to building and construction scenes.
Created workflows and processes for automating the creation of art assets.
(Concept Artist & Illustrator) Global Winter Wonderland (2017- 2019)
Created designs, and layouts for Global Winter Wonderland, an event which saw over 1 million visitors over 5 years.
Compiled style guides and blueprints for characters and environments which were used to build our live events.
Designed marketing artwork in both digital and print for events in 3 different markets around the country.
(Visual Designer) Bosch (2015- 2017)
Produced concept art and UI/UX for our Virtual Reality & Augmented Reality prototype projects.
Filmed, voiced, and edited videos for academic projects. These videos were published in numerous academic journals.
Constructed infographic assets for decks used at the Consumer Electronics Show.
(Art Intern) Leapfrog (2014)
Worked with established brands and IP’s to create licensed games and content. (Disney, Pixar, Nickelodeon)
Mocked up concept screens for Leapfrog games to be given to outsourcers.
Edited and created final spreads for Leap Reader books.
Education
San Jose State University (2015)
BFA in Animation & Illustration - Minor in Art History & Studio Art
Skills
Adobe Photoshop
Autodesk Maya
Adobe After Effects
Unity
Pixelogic zBrush
Substance Painter
Extras
Semi-Finalist in the Disney Imagineering Contest
Art Contributor for "Print a Palooza" Fundraiser
Art Contributor for the "Rare Candy" Charity Auction