Race Oswald

Over 10+ years of experience crafting Concepts, Production Art, Marketing Materials and Motion Graphics for games.


Companies I’ve worked with:



Employment

(Senior Marketing Artist) Infinigods (2024 - Present)

  • Creating eye-catching marketing assets, including promotional materials, social media graphics, in-game visuals, and trailers for King of Destiny, a leading Web3 mobile game with 2 million+ downloads.

  • Developing engaging social media content, GIFs, and supplemental marketing materials for campaigns that have generated over 15+ million impressions in just a few months.

  • Collaborating closely with product and marketing teams to maintain consistent brand visuals across all campaigns.

  • Optimizing campaign performance through creative iterations and A/B testing.

  • Key driver in user acquisition, engagement, information and retention with a focus on impactful visual storytelling.


(Marketing Artist)
Electronic Arts (EA) (2020 - 2024)

  • Created high quality visuals and materials used in worldwide marketing both online and in game. These assets ensured continuous engagement from our 1 million plus players over monthly release schedule.

  • Designed multiple weekly 1 second looping motion graphics, along with supplemental banners and promotional art. These game assets were the primary driver of over $20 million in yearly micro transaction revenue.

  • Leveraged Major League Baseball established branding to create a wide range of assets for use in marketing, live operations, and in-game promotions. These assets followed strict licensing protocols and standards.

  • Utilized organization and project tracking processes to ensure team efficiency.

  • Implemented new processes, procedures, and created templates to help automate and increase efficiency for the art team on a daily basis. These automatons saved hundreds of hours a year.


(Concept Artist)
Magic Fuel Games (2019 - 2020)

  • 3D Modeled buildings and created structure prefabs in Unity that included adding animations and texture tinting.

  • Created concept art and production art that was utilized by outsources to create final game assets.

  • Animated objects in Unity to add life and movement to building and construction scenes.

  • Created workflows and processes for automating the creation of art assets.

(Concept Artist & Illustrator) Global Winter Wonderland (2017- 2019)

  • Created designs, and layouts for Global Winter Wonderland, an event which saw over 1 million visitors over 5 years.

  • Compiled style guides and blueprints for characters and environments which were used to build our live events.

  • Designed marketing artwork in both digital and print for events in 3 different markets around the country.

(Visual Designer) Bosch (2015- 2017)

  • Produced concept art and UI/UX for our Virtual Reality & Augmented Reality prototype projects.

  • Filmed, voiced, and edited videos for academic projects. These videos were published in numerous academic journals.

  • Constructed infographic assets for decks used at the Consumer Electronics Show.

(Art Intern) Leapfrog (2014)

  • Worked with established brands and IP’s to create licensed games and content. (Disney, Pixar, Nickelodeon)

  • Mocked up concept screens for Leapfrog games to be given to outsourcers.

  • Edited and created final spreads for Leap Reader books.


Education

San Jose State University (2015)

BFA in Animation & Illustration - Minor in Art History & Studio Art


Skills

Adobe Photoshop

Autodesk Maya

Adobe After Effects

Unity

Pixelogic zBrush

Substance Painter


Extras

Semi-Finalist in the Disney Imagineering Contest

Art Contributor for "Print a Palooza" Fundraiser

Art Contributor for the "Rare Candy" Charity Auction


Contact Info